Posted by Matthew Pateman & Mallory Carroll (UX Analysis), and Josef Burnham (UX Design)
Smartwatches have gotten more and more standard, with many individuals utilizing them to remain related, observe their well being, and management their units. Watches allow individuals to get data at a look after which take motion. These fast and frequent interactions may also help individuals get again to being current of their each day lives.
To assist with the challenges of designing and constructing nice watch experiences that work for all, we’ve got created a sequence of movies. These movies cowl a wide range of subjects beginning with the best way to perceive what individuals need from a smartwatch app. We cowl how greatest to design in your audience, and the best way to profit from the watch’s kind issue with a sequence of design rules. Lastly, we provide you with an introduction on the best way to strategy product inclusion all through the entire improvement lifecycle, and the way this strategy may also help make your merchandise higher for all. Should you’re excited by studying extra, make sure you try the movies under.
1. Introduction to UX Analysis & Product Inclusion on Put on OS
Should you’re contemplating constructing a smartwatch app however don’t know the best way to start, this video will enable you to get began. It reveals the best way to uncover what individuals need from a smartwatch app, what an incredible Put on OS expertise ought to appear to be, and the way to make sure it addresses actual wants of the individuals you’re constructing for. Lastly, you’ll learn how to take an equity-focused strategy when creating merchandise, apps, and experiences.
2. Introduction to UX Design on Put on OS
Do you know that the common smartwatch interplay is roughly 5 seconds lengthy? On this video you’ll discover ways to design efficient and fascinating experiences for Put on OS. We’ll information you on the best way to take advantage of out of those brief watch interactions by masking key variations between cell and smartwatch design, the significance of a glanceable person expertise, and sensible suggestions for designing for various Put on OS surfaces.
3. Introduction to Product Inclusion & Fairness
We’ll introduce you to Product Inclusion and Fairness, and the best way to strategy it when designing for Put on OS. You’ll discover ways to construct for belonging and make merchandise extra accessible and usable by all.
4. Case Research: Inclusion and Exclusion in Know-how Design
Right here you will note a sequence of case research exhibiting how product and design selections will be impactful on a private, group, and systemic stage. Designs can each be affirming and inclusive, or dangerous and exclusionary to numerous individuals and communities. We’ll use some examples to focus on how essential inclusion and fairness concerns are when making product selections.
5. Concerns for Neighborhood Co-Design
The final video on this sequence offers you an introduction into group co-design, a robust strategy that focuses on constructing options with, not for, traditionally marginalized communities. In group co-design, we have interaction with individuals based mostly on identification, tradition, group, and context. You’ll learn how to have interaction individuals and communities in a secure, respectful, and equity-centered method in product improvement.
Hold your eyes peeled for extra updates from us as we proceed to share and evolve our newest design pondering and practices, rules, and pointers.
We even have many extra sources to assist get you began designing for Put on OS:
- Discover inspiring designs for various kinds of apps in our gallery
- Inquisitive about designing for a number of units from TV’s to mobiles to tablets, try our design hub
- Entry developer documentation for Put on OS